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	<title>Ottorino Bruni's Mobile Blog</title>
	<atom:link href="http://www.8mobile.org/blog/index.php?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.8mobile.org/blog</link>
	<description>Mobile is the future (8mobile.org)</description>
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		<title>iOS SDK 4.1 GM available</title>
		<link>http://www.8mobile.org/blog/?p=438</link>
		<comments>http://www.8mobile.org/blog/?p=438#comments</comments>
		<pubDate>Thu, 02 Sep 2010 19:17:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=438</guid>
		<description><![CDATA[iOS 4.1 GM seed and iOS SDK 4.1 GM seed are now available. Make sure you  read the Xcode 3.2.4 Readme and the iOS SDK 4.1 GM seed Release Notes.
Known Issues
The following issues relate to using the 4.1 SDK to develop code.

Xcode

Xcode  can hang sometimes when doing a clean build if you are [...]]]></description>
			<content:encoded><![CDATA[<p>iOS 4.1 GM seed and iOS SDK 4.1 GM seed are now available. Make sure you  read the Xcode 3.2.4 Readme and the<a title="iOS SDK Release Notes for iOS 4.1" href="http://developer.apple.com/iphone/prerelease/library/releasenotes/General/RN-iPhoneSDK-4_1/index.html" target="_blank"> iOS SDK 4.1 GM seed Release Notes</a>.</p>
<h2>Known Issues</h2>
<p>The following issues relate to using the 4.1 SDK to develop code.</p>
<p><a title="Xcode" name="//apple_ref/doc/uid/TP40010153-CH1-SW5"></a></p>
<h3>Xcode</h3>
<ul>
<li>Xcode  can hang sometimes when doing a clean build if you are running on Mac  OS X 10.6.3 or lower. To fix this problem please upgrade to Mac OS X  10.6.4 (Software update to Snow Leopard).</li>
</ul>
<p><a title="AVFoundation" name="//apple_ref/doc/uid/TP40010153-CH1-SW8"></a></p>
<h3>AVFoundation</h3>
<ul>
<li>The <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVQueuePlayer_Class/Reference/Reference.html#//apple_ref/occ/cl/AVQueuePlayer" target="_top">AVQueuePlayer</a></code> class is now available in AV Foundation. This class allows you to play a sequence of <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVPlayerItem_Class/Reference/Reference.html#//apple_ref/occ/cl/AVPlayerItem" target="_top">AVPlayerItem</a></code> objects.</li>
<li>The <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVAssetReader_Class/Reference/Reference.html#//apple_ref/occ/cl/AVAssetReader" target="_top">AVAssetReader</a></code> and <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVAssetWriter_Class/Reference/Reference.html#//apple_ref/occ/cl/AVAssetWriter" target="_top">AVAssetWriter</a></code> classes and their supporting classes are now available in AV Foundation. The <code>AVAssetReader</code> class allows clients to read decompressed samples from media. The <code>AVAssetWriter</code> class allows clients to supply uncompressed samples for compression and file writing.</li>
</ul>
<p><a title="Debugger" name="//apple_ref/doc/uid/TP40010153-CH1-SW10"></a></p>
<h3>Debugger</h3>
<ul>
<li>When  debugging your multitasking enabled app, avoid manually pausing and  continuing from the debugger when the application is suspended in the  background. Pausing an application that is suspended in the background  disrupts proper multitasking behavior until the application is  relaunched.</li>
</ul>
<p><a title="GameKit" name="//apple_ref/doc/uid/TP40010153-CH1-SW6"></a></p>
<h3>GameKit</h3>
<ul>
<li>In  this release, a Game Center-aware application&#8217;s bundle name must  conform to RFC1808. It may not include spaces or other characters not  allowed in the definition for &#8216;pchar&#8217;.</li>
<li>Game Center supports iPhone 4, iPhone 3GS, and iPod touch (second-generation and higher)</li>
<li>To access a leaderboard, applications now need to specify the leaderboard&#8217;s category identifier string.</li>
<li>APIs that previously returned or took a <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/GameKit/Reference/GKPlayer_Ref/Reference/Reference.html#//apple_ref/occ/cl/GKPlayer" target="_top">GKPlayer</a></code> object now take a player identifier string.</li>
<li>A range checking exception has been added to leaderboard requests.</li>
<li>Apps no longer have access to the players&#8217; status.</li>
<li>Apps  using the iOS 4 Game Center Preview are no longer supported.  Only apps  using the iOS 4.1 (or greater) version of Game Center are supported.</li>
<li>For this release, <code>GameKitPreview.h</code> was renamed <code>Gamekit.h</code>.</li>
<li>For iOS 4.1, the string format used by the <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/GameKit/Reference/GKPlayer_Ref/Reference/Reference.html#//apple_ref/occ/instp/GKPlayer/playerID" target="_top">playerID</a></code> property (of the <code>GKPlayer</code> class) changed. Your application should never assume anything about the length or format of a player identifier string.</li>
</ul>
<p><a title="iAd" name="//apple_ref/doc/uid/TP40010153-CH1-DontLinkElementID_1"></a></p>
<h3>iAd</h3>
<ul>
<li>In  some cases, changing the center, transform, bounds, or alpha properties  of an ADBannerView may not have the expected outcome. To ensure correct  results when changing these properties, reset the hidden property after  changing these properties. For example:
<p>bannerView.center = newCenter;</p>
<p>bannerView.hidden = bannerView.hidden;</li>
<li>Animating  the alpha property of an ADBannerView to 0.0 may not render correctly.  To work around this limitation, use a small value greater than 0.0, such  as 0.01.</li>
</ul>
<p><a title="Instruments" name="//apple_ref/doc/uid/TP40010153-CH1-SW7"></a></p>
<h3>Instruments</h3>
<ul>
<li><strong>NEW: </strong>In  Energy Diagnostic instrument the CPU activity instrument is not  reporting activity for Foreground app, Audio processing and Graphics</li>
</ul>
<p><a title="Media Player" name="//apple_ref/doc/uid/TP40010153-CH1-SW9"></a></p>
<h3>Media Player</h3>
<ul>
<li>If  your application plays background audio, it is recommended that you  implement support for remote-control events to let users control the  audio directly from the application switcher. For more information, see <span><a href="http://developer.apple.com/iphone/prerelease/library/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/RemoteControl/RemoteControl.html#//apple_ref/doc/uid/TP40009541-CH7" target="_top">“Remote Control of Multimedia”</a></span> in <em><a href="http://developer.apple.com/iphone/prerelease/library/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009541" target="_top">Event Handling Guide for iOS</a></em>.</li>
</ul>
<p><a title="Simulator" name="//apple_ref/doc/uid/TP40010153-CH1-SW9"></a></p>
<h3>Simulator</h3>
<ul>
<li><strong>NEW: </strong>For  the simulator SDKs Static Analyzer results are not displayed. To  workaround this problem you can switch to device SDKs from the overview  pop-up.</li>
<li><strong>NEW: </strong>The iPhone 4 profile with the 4.0.1 SDK in the simulator will not behave correctly. You can workaround the problem by:
<p>sudo ln -s \</p>
<p>/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk/System/Library/CoreServices/SpringBoard.app/N90AP.plist</p>
<p>/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk/System/Library/CoreServices/SpringBoard.app/iPhone4Simulator.plist</li>
</ul>
<p><a title="UIKit" name="//apple_ref/doc/uid/TP40010153-CH1-SW15"></a></p>
<h3>UIKit</h3>
<ul>
<li>Setting some animatable properties inside a transition animation block may not work.</li>
<li>The default behavior for the new <code>UIView</code> block-based animation API in iOS 4 is to disable user interactions  across the whole interface while the animation is playing. Developers  should not rely on this behavior remaining the default as it may be  reversed in future releases, thereby allowing user interactions to occur  by default while the animation is playing. Programs compiled against  iOS SDK 4 will continue to work as-is, but code compiled under future  versions of the SDK may require setting a different option flag to  enable the original behavior.</li>
<li>The default behavior for the new <code>UIView</code> block-based animation API in iOS 4 is to inherit the animation duration  from an enclosing animation block (when present). Developers should not  rely on this behavior remaining the default, as it may be reversed in  future releases, thereby preventing animations from automatically  inheriting the duration of their enclosing animation. Programs compiled  against iOS SDK 4.0 will continue to work as-is but code compiled under  future versions of the SDK may require setting a different option flag  to enable the original behavior.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.8mobile.org/blog/?feed=rss2&amp;p=438</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iTunes Connect Payments &amp; Financial Reports</title>
		<link>http://www.8mobile.org/blog/?p=436</link>
		<comments>http://www.8mobile.org/blog/?p=436#comments</comments>
		<pubDate>Thu, 26 Aug 2010 07:11:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=436</guid>
		<description><![CDATA[The new module Payments and Financial Reports replaces the Financial Reports module and  features new ways to view iTunes Connect financial information, including:

A consolidated single monthly payment for all your proceeds worldwide, reducing bank fees and costs*.
Clearer presentation of amounts earned, amounts owed, and a reconciliation between the reported sales and the amounts paid.
A [...]]]></description>
			<content:encoded><![CDATA[<p>The new module <a href="http://www.apple.com/itunes/go/itunesconnect/financialreports" target="_blank">Payments and Financial Reports</a> replaces the Financial Reports module and  features new ways to view iTunes Connect financial information, including:</p>
<ul>
<li>A consolidated single monthly payment for all your proceeds worldwide, reducing bank fees and costs*.</li>
<li>Clearer presentation of amounts earned, amounts owed, and a reconciliation between the reported sales and the amounts paid.</li>
<li>A Dashboard view of financial information including last payment, amount owed, and latest monthly earnings.</li>
<li>Rolling transaction history showing the cumulative balance of amounts earned, taxes, and payments by reporting currency.</li>
<li>Graphical views of unit sales and payment trends.</li>
<li>Consistent scheduling and timing of reports and payments each month.</li>
<li>Improved messaging if your bank returns payments we&#8217;ve issued.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.8mobile.org/blog/?feed=rss2&amp;p=436</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Contacts Manager 1.3 for Apple iPhone available on AppStore</title>
		<link>http://www.8mobile.org/blog/?p=432</link>
		<comments>http://www.8mobile.org/blog/?p=432#comments</comments>
		<pubDate>Wed, 25 Aug 2010 07:53:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Job]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=432</guid>
		<description><![CDATA[Update 1.3:

Up to 60 contacts (5 pages) to manage better all of your favorite contacts;
Added label for type phone contact;
Added Info button;
New Graphics
Bug Fixes

Contacts Manager is the best solution to manage quickly your favorite contacts (call/sms).
Add it  to your dock and you won’t work without it.
It’s simple, move your finger to choose the contact [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 330px"><a href="http://itunes.apple.com/app/contacts-manager/id366481719?mt=8"><img src="http://www.8mobile.org/blog/images/contactsManager/eng01.png" alt="Contacts Manager" width="320" height="460" /></a><p class="wp-caption-text">Contacts Manager</p></div>
<p>Update 1.3:</p>
<ul>
<li>Up to 60 contacts (5 pages) to manage better all of your favorite contacts;</li>
<li>Added label for type phone contact;</li>
<li>Added Info button;</li>
<li>New Graphics</li>
<li>Bug Fixes</li>
</ul>
<p>Contacts Manager is the best solution to manage quickly your favorite contacts (call/sms).</p>
<p>Add it  to your dock and you won’t work without it.</p>
<p>It’s simple, move your finger to choose the contact and phone number,  one click on the photo to call, two click on the photo to send sms and  three click on the photo to remove the contact.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.8mobile.org/blog/?feed=rss2&amp;p=432</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Contacts Manager 1.3 &#8211; Waiting For Review on AppStore</title>
		<link>http://www.8mobile.org/blog/?p=429</link>
		<comments>http://www.8mobile.org/blog/?p=429#comments</comments>
		<pubDate>Mon, 16 Aug 2010 15:19:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=429</guid>
		<description><![CDATA[Update 1.3:

Up to 60 contacts (5 pages) to manage better all of your favorite contacts;
Added label for type phone contact;
Added Info button;
New Graphics
Bug Fixes

Contacts Manager is the best solution to manage quickly your favorite contacts (call/sms).
Add it  to your dock and you won&#8217;t work without it.
It&#8217;s simple, move your finger to choose the contact [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 330px"><a href="http://www.8mobile.org/iphone/contactsManager.aspx"><img src="http://www.8mobile.org/blog/images/contactsManager/eng01.png" alt="Contacts Manager" width="320" height="460" /></a><p class="wp-caption-text">Contacts Manager</p></div>
<p>Update 1.3:</p>
<ul>
<li>Up to 60 contacts (5 pages) to manage better all of your favorite contacts;</li>
<li>Added label for type phone contact;</li>
<li>Added Info button;</li>
<li>New Graphics</li>
<li>Bug Fixes</li>
</ul>
<p>Contacts Manager is the best solution to manage quickly your favorite contacts (call/sms).</p>
<p>Add it  to your dock and you won&#8217;t work without it.</p>
<p>It&#8217;s simple, move your finger to choose the contact and phone number, one click on the photo to call, two click on the photo to send sms and three click on the photo to remove the contact.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.8mobile.org/blog/?feed=rss2&amp;p=429</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Announcing the App Store Volume Purchase Program</title>
		<link>http://www.8mobile.org/blog/?p=427</link>
		<comments>http://www.8mobile.org/blog/?p=427#comments</comments>
		<pubDate>Tue, 10 Aug 2010 13:22:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=427</guid>
		<description><![CDATA[With the App Store Volume Purchase Program, education institutions in  the United States can purchase your applications in volume for  distribution to their students and faculty. You can also elect to offer  special pricing on your app when purchased in volume.
Sell Your Applications in Volume.
The App Store Volume Purchase Program makes it [...]]]></description>
			<content:encoded><![CDATA[<p>With the <a title="App Store Volume Purchase Program" href="https://developer.apple.com/iphone/appstore/volume.html" target="_blank"><strong>App Store Volume Purchase Program</strong></a>, education institutions in  the United States can purchase your applications in volume for  distribution to their students and faculty. You can also elect to offer  special pricing on your app when purchased in volume.</p>
<h3>Sell Your Applications in Volume.</h3>
<p>The App Store Volume Purchase Program makes it easy for education institutions to purchase multiple copies of your app.</p>
<h3>Choose to Offer Special Education Pricing.</h3>
<p>You can choose to offer special pricing that is 50% of your list  price to education institutions when they purchase 20 or more copies of  your app. You have the option to apply this special pricing to all of  your applications or only individual applications.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Unboxing Apple iPhone 4</title>
		<link>http://www.8mobile.org/blog/?p=424</link>
		<comments>http://www.8mobile.org/blog/?p=424#comments</comments>
		<pubDate>Thu, 05 Aug 2010 12:28:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Device]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=424</guid>
		<description><![CDATA[












]]></description>
			<content:encoded><![CDATA[<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0333.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0333.JPG" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0338.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0338.jpg" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p><span id="more-424"></span></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0334.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0334.JPG" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0335.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0335.jpg" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0336.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0336.JPG" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0337.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0337.jpg" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0339.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0339.JPG" border="0" alt="Apple iPhone 4" width="240" height="320" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0340.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0340.jpg" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0341.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0341.JPG" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0342.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0342.jpg" border="0" alt="Apple iPhone 4" width="240" height="320" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0343.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0343.JPG" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
<p align="center"><a title="Iphone 3GS" href="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0344.jpg" target="_blank"><img src="http://www.8mobile.org/blog/images/Unboxing_Apple_iPhone_4/SAM_0344.jpg" border="0" alt="Apple iPhone 4" width="320" height="240" align="middle" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.8mobile.org/blog/?feed=rss2&amp;p=424</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iOS SDK 4.1 beta 3 available</title>
		<link>http://www.8mobile.org/blog/?p=422</link>
		<comments>http://www.8mobile.org/blog/?p=422#comments</comments>
		<pubDate>Wed, 04 Aug 2010 09:58:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=422</guid>
		<description><![CDATA[iOS SDK and iOS 4.1 beta 3 are available from the iPhone Dev Center. Make sure you read the Xcode 3.2.4 Readme and the iOS SDK 4.1 beta 3 Release Notes before installing and downloading these new releases.
Known Issues

Xcode

Xcode can hang  sometimes when doing a clean build if you are running on Mac OS X [...]]]></description>
			<content:encoded><![CDATA[<p>iOS SDK and iOS 4.1 beta 3 are available from the iPhone Dev Center. Make sure you read the <a style="text-decoration: none; color: #0998d8;" href="http://developer.apple.com/iphone/download.action?path=/ios/ios_sdk_4.1_beta_3/beta3_about_xcode_3.2.4_and_ios_sdk_4.1.pdf">Xcode 3.2.4 Readme</a> and the <a style="text-decoration: none; color: #0998d8;" href="http://developer.apple.com/iphone/prerelease/library/releasenotes/General/RN-iPhoneSDK-4_1/index.html">iOS SDK 4.1 beta 3 Release Notes</a> before installing and downloading these new releases.</p>
<h2>Known Issues</h2>
<p><a title="Xcode" name="//apple_ref/doc/uid/TP40010153-CH1-SW5"></a></p>
<h3>Xcode</h3>
<ul>
<li>Xcode can hang  sometimes when doing a clean build if you are running on Mac OS X 10.6.3  or lower. To fix this problem please upgrade to Mac OS X 10.6.4  (Software update to Snow Leopard).</li>
</ul>
<p><a title="Address Book" name="//apple_ref/doc/uid/TP40010153-CH1-SW11"></a></p>
<h3>Address Book</h3>
<ul>
<li>In this  seed a new API is available that allows developers to get the thumbnail  image for a contact reliably:
<ul>
<li><code>extern CFDataRef  ABPersonCopyImageDataWithFormat(ABRecordRef person, ABPersonImageFormat  format);</code></li>
</ul>
</li>
</ul>
<p><a title="AVFoundation" name="//apple_ref/doc/uid/TP40010153-CH1-SW8"></a></p>
<h3>AVFoundation</h3>
<ul>
<li>The <code><a href="https://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVQueuePlayer_Class/Reference/Reference.html#//apple_ref/occ/cl/AVQueuePlayer" target="_top">AVQueuePlayer</a></code> class is now available in AV  Foundation. This class allows you to play a sequence of <code><a href="https://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVPlayerItem_Class/Reference/Reference.html#//apple_ref/occ/cl/AVPlayerItem" target="_top">AVPlayerItem</a></code> objects.</li>
<li>The  <code><a href="https://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVAssetReader_Class/Reference/Reference.html#//apple_ref/occ/cl/AVAssetReader" target="_top">AVAssetReader</a></code> and <code><a href="https://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVAssetWriter_Class/Reference/Reference.html#//apple_ref/occ/cl/AVAssetWriter" target="_top">AVAssetWriter</a></code> classes and their supporting  classes are now available in AV Foundation. The <code>AVAssetReader</code> class allows clients to read decompressed samples from media. The <code>AVAssetWriter</code> class allows clients to supply uncompressed samples for compression and  file writing.</li>
</ul>
<p><a title="Debugger" name="//apple_ref/doc/uid/TP40010153-CH1-SW10"></a></p>
<h3>Debugger</h3>
<ul>
<li>When  debugging your multitasking enabled app, avoid manually pausing and  continuing from the debugger when the application is suspended in the  background. Pausing an application that is suspended in the background  disrupts proper multitasking behavior until the application is  relaunched.</li>
</ul>
<p><a title="GameKit" name="//apple_ref/doc/uid/TP40010153-CH1-SW6"></a></p>
<h3>GameKit</h3>
<ul>
<li><strong>NEW: </strong>In  this release Game Center is no longer supported on iPhone 3G and 2nd  generation iPod Touch</li>
<li><strong>NEW: </strong>In  this release, the Game Center server does not preserve the &#8220;high water  mark&#8221; for achievements. Instead, it uses the latest reported status for  each achievement.</li>
<li><strong>NEW: </strong>For  this release, while there is API for doing so, an application cannot  reset achievements earned for a player.</li>
<li><strong>NEW: </strong>To access a leaderboard, applications now need to specify the  leaderboard&#8217;s identifier.</li>
<li><strong>NEW: </strong>The  Achievement APIs, Server, and iTunes Connect support are available with  the latest seed.</li>
<li><strong>NEW: </strong>APIs  that previously returned or took a <code><a href="https://developer.apple.com/iphone/prerelease/library/documentation/GameKit/Reference/GKPlayer_Ref/Reference/Reference.html#//apple_ref/occ/cl/GKPlayer" target="_top">GKPlayer</a></code> object now take a player identifier  string.</li>
<li><strong>NEW: </strong>A range checking  exception has been added to leaderboard requests.</li>
<li><strong>NEW: </strong>Developers no longer have access to  the players&#8217; status.</li>
<li><strong>FIXED: </strong>Support  for the iOS 4 preview version of Game Center will be phased out soon.  Only applications that are using the version of Game Center in iOS 4.1  or greater will be supported.</li>
<li><strong>FIXED: </strong>For  this release, <code>GameKitPreview.h</code> was renamed <code>Gamekit.h</code>.</li>
<li><strong>FIXED: </strong>The auto-matching  service does not yet support player attributes. Player attributes can be  used in your code but are ignored by the server.</li>
<li><strong>FIXED: </strong>For iOS 4.1, the string format  used by the <code><a href="https://developer.apple.com/iphone/prerelease/library/documentation/GameKit/Reference/GKPlayer_Ref/Reference/Reference.html#//apple_ref/occ/instp/GKPlayer/playerID" target="_top">playerID</a></code> property (of the <code>GKPlayer</code> class) changed.</li>
</ul>
<p><a title="MapKit" name="//apple_ref/doc/uid/TP40010153-CH1-SW7"></a></p>
<h3>MapKit</h3>
<ul>
<li><strong>FIXED: </strong>All  <code><a href="https://developer.apple.com/iphone/prerelease/library/documentation/MapKit/Reference/MKOverlayView_class/Reference/Reference.html#//apple_ref/occ/cl/MKOverlayView" target="_top">MKOverlayView</a></code> objects added to a map view are  now composited into a single Core Animation layer. Previously each <code>MKOverlayView</code> had its own layer.</li>
</ul>
<p><a title="Media Player" name="//apple_ref/doc/uid/TP40010153-CH1-SW9"></a></p>
<h3>Media Player</h3>
<ul>
<li>If your  application plays background audio, it is recommended that you implement  support for remote-control events to let users control the audio  directly from the application switcher. For more information, see <span><a href="https://developer.apple.com/iphone/prerelease/library/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/RemoteControl/RemoteControl.html#//apple_ref/doc/uid/TP40009541-CH7" target="_top">“Remote Control of Multimedia”</a></span> in <em><a href="https://developer.apple.com/iphone/prerelease/library/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009541" target="_top">Event Handling Guide for iOS</a></em>.</li>
</ul>
<p><a title="UIKit" name="//apple_ref/doc/uid/TP40010153-CH1-SW15"></a></p>
<h3>UIKit</h3>
<ul>
<li><strong>FIXED: </strong>Setting  some animatable properties inside a transition animation block may not  work.</li>
<li><strong>FIXED: </strong>The default  behavior for the new <code>UIView</code> block-based animation API in  iOS 4 is to disable user interactions across the whole interface while  the animation is playing. Developers should not rely on this behavior  remaining the default as it may be reversed in future releases, thereby  allowing user interactions to occur by default while the animation is  playing. Programs compiled against iPhone SDK 4 will continue to work  as-is, but code compiled under future versions of the SDK may require  setting a different option flag to enable the original behavior.</li>
<li><strong>FIXED: </strong>The default behavior for the new <code>UIView</code> block-based animation API in iOS 4 is to inherit the animation duration  from an enclosing animation block (when present). Developers should not  rely on this behavior remaining the default, as it may be reversed in  future releases, thereby preventing animations from automatically  inheriting the duration of their enclosing animation. Programs compiled  against iPhone SDK 4.0 will continue to work as-is but code compiled  under future versions of the SDK may require setting a different option  flag to enable the original behavior.</li>
<li><strong>NEW: </strong>The <code><a href="https://developer.apple.com/iphone/prerelease/library/documentation/UIKit/Reference/UIDatePicker_Class/Reference/UIDatePicker.html#//apple_ref/occ/cl/UIDatePicker" target="_top">UIDatePicker</a></code> class is not correctly adjusting  its displayed time to the local time zone. Instead, it is always  displaying time in the UMT time zone.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>iTunes Connect Developer Version 6.0 Available</title>
		<link>http://www.8mobile.org/blog/?p=420</link>
		<comments>http://www.8mobile.org/blog/?p=420#comments</comments>
		<pubDate>Thu, 29 Jul 2010 08:40:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=420</guid>
		<description><![CDATA[iTunes Connect now offers exciting new features and enhancements. The  iTunes Connect Developer Guide (version 6.0) provides details about  these  features and how you can take advantage of them, including:

Using the new Version Release Control to choose when your new app version goes live on the App Store;
Delivering binaries using Application Loader;
New [...]]]></description>
			<content:encoded><![CDATA[<p>iTunes Connect now offers exciting new features and enhancements. The  iTunes Connect Developer Guide (version 6.0) provides details about  these  features and how you can take advantage of them, including:</p>
<ul>
<li>Using the new Version Release Control to choose when your new app version goes live on the App Store;</li>
<li>Delivering binaries using Application Loader;</li>
<li>New states for your app including Prepare for Upload, Pending Developer Release, and Processing for App Store;</li>
<li>UI Enhancements that indicate when you can edit your app information;</li>
<li>Game Center functionality for the setup of Achievements and Leaderboard Categories for sandbox testing purposes.</li>
</ul>
<p>You&#8217;ll find the <a onclick="s_objectID=&quot;http://itunesconnect.apple.com/docs/iTunesConnect_DeveloperGuide.pdf_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://itunesconnect.apple.com/docs/iTunesConnect_DeveloperGuide.pdf">iTunes Connect Developer Guide</a> available for download on the homepage of iTunes Connect.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>iOS SDK 4.1 beta 2 available</title>
		<link>http://www.8mobile.org/blog/?p=418</link>
		<comments>http://www.8mobile.org/blog/?p=418#comments</comments>
		<pubDate>Wed, 28 Jul 2010 07:37:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=418</guid>
		<description><![CDATA[iOS SDK and iOS 4.1 beta 2 are now available from the iPhone Dev Center. Make sure to read the Xcode 3.2.4 Readme and the iOS SDK 4.1 beta 2 Release Notes before installing and downloading these new releases.
Known Issues

Xcode

Xcode  can hang sometimes when doing a clean build if you are running on Mac  [...]]]></description>
			<content:encoded><![CDATA[<p>iOS SDK and iOS 4.1 beta 2 are now available from the iPhone Dev Center. Make sure to read the <a style="text-decoration: none; color: #0998d8;" href="http://developer.apple.com/iphone/download.action?path=/ios/ios_sdk_4.1__beta_2/beta2_about_xcode_3.2.4_and_ios_sdk_4.1.pdf" target="_blank">Xcode 3.2.4 Readme</a> and the <a style="text-decoration: none; color: #0998d8;" href="http://developer.apple.com/iphone/prerelease/library/releasenotes/General/RN-iPhoneSDK-4_1/index.html" target="_blank">iOS SDK 4.1 beta 2 Release Notes</a> before installing and downloading these new releases.</p>
<h2>Known Issues</h2>
<p><a title="Xcode" name="//apple_ref/doc/uid/TP40010153-CH1-SW5"></a></p>
<h3>Xcode</h3>
<ul>
<li>Xcode  can hang sometimes when doing a clean build if you are running on Mac  OS X 10.6.3 or lower. To fix this problem please upgrade to Mac OS X  10.6.4 (Software update to Snow Leopard).</li>
</ul>
<p><a title="Address Book" name="//apple_ref/doc/uid/TP40010153-CH1-SW11"></a></p>
<h3>Address Book</h3>
<ul>
<li>In this seed a new API is available that allows developers to get the thumbnail image for a contact reliably:
<ul>
<li><code>extern CFDataRef ABPersonCopyImageDataWithFormat(ABRecordRef person, ABPersonImageFormat format);</code></li>
</ul>
</li>
</ul>
<p><a title="AVFoundation" name="//apple_ref/doc/uid/TP40010153-CH1-SW8"></a></p>
<h3>AVFoundation</h3>
<ul>
<li>The <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVQueuePlayer_Class/Reference/Reference.html#//apple_ref/occ/cl/AVQueuePlayer" target="_top">AVQueuePlayer</a></code> class is now available in AV Foundation. This class allows you to play a sequence of <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVPlayerItem_Class/Reference/Reference.html#//apple_ref/occ/cl/AVPlayerItem" target="_top">AVPlayerItem</a></code> objects.</li>
<li>The <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVAssetReader_Class/Reference/Reference.html#//apple_ref/occ/cl/AVAssetReader" target="_top">AVAssetReader</a></code> and <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/AVFoundation/Reference/AVAssetWriter_Class/Reference/Reference.html#//apple_ref/occ/cl/AVAssetWriter" target="_top">AVAssetWriter</a></code> classes and their supporting classes are now available in AV Foundation. The <code>AVAssetReader</code> class allows clients to read decompressed samples from media. The <code>AVAssetWriter</code> class allows clients to supply uncompressed samples for compression and file writing.</li>
</ul>
<p><a title="Debugger" name="//apple_ref/doc/uid/TP40010153-CH1-SW10"></a></p>
<h3>Debugger</h3>
<ul>
<li>When  debugging your multitasking enabled app, avoid manually pausing and  continuing from the debugger when the application is suspended in the  background. Pausing an application that is suspended in the background  disrupts proper multitasking behavior until the application is  relaunched.</li>
</ul>
<p><a title="GameKit" name="//apple_ref/doc/uid/TP40010153-CH1-SW6"></a></p>
<h3>GameKit</h3>
<ul>
<li><strong>NEW: </strong>In  this release, the Game Center server does not preserve the &#8220;high water  mark&#8221; for achievements. Instead, it uses the latest reported status for  each achievement.</li>
<li><strong>NEW: </strong>For this release, while there is API for doing so, an application cannot reset achievements earned for a player.</li>
<li><strong>NEW: </strong>To access a leaderboard, applications now need to specify the leaderboard&#8217;s identifier.</li>
<li><strong>NEW: </strong>The Achievement APIs, Server, and iTunes Connect support are available with the latest seed.</li>
<li><strong>NEW: </strong>APIs that previously returned or took a <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/GameKit/Reference/GKPlayer_Ref/Reference/Reference.html#//apple_ref/occ/cl/GKPlayer" target="_top">GKPlayer</a></code> object now take a player identifier string.</li>
<li><strong>NEW: </strong>A range checking exception has been added to leaderboard requests.</li>
<li><strong>NEW: </strong>Developers no longer have access to the players&#8217; status.</li>
<li><strong>FIXED: </strong>Support  for the iOS 4 preview version of Game Center will be phased out soon.  Only applications that are using the version of Game Center in iOS 4.1  or greater will be supported.</li>
<li><strong>FIXED: </strong>For this release, <code>GameKitPreview.h</code> was renamed <code>Gamekit.h</code>.</li>
<li><strong>FIXED: </strong>The  auto-matching service does not yet support player attributes. Player  attributes can be used in your code but are ignored by the server.</li>
<li><strong>FIXED: </strong>For iOS 4.1, the string format used by the <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/GameKit/Reference/GKPlayer_Ref/Reference/Reference.html#//apple_ref/occ/instp/GKPlayer/playerID" target="_top">playerID</a></code> property (of the <code>GKPlayer</code> class) changed.</li>
</ul>
<p><a title="MapKit" name="//apple_ref/doc/uid/TP40010153-CH1-SW7"></a></p>
<h3>MapKit</h3>
<ul>
<li><strong>FIXED: </strong>All <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/MapKit/Reference/MKOverlayView_class/Reference/Reference.html#//apple_ref/occ/cl/MKOverlayView" target="_top">MKOverlayView</a></code> objects added to a map view are now composited into a single Core Animation layer. Previously each <code>MKOverlayView</code> had its own layer.</li>
</ul>
<p><a title="Media Player" name="//apple_ref/doc/uid/TP40010153-CH1-SW9"></a></p>
<h3>Media Player</h3>
<ul>
<li>If  your application plays background audio, it is recommended that you  implement support for remote-control events to let users control the  audio directly from the application switcher. For more information, see <span><a href="http://developer.apple.com/iphone/prerelease/library/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/RemoteControl/RemoteControl.html#//apple_ref/doc/uid/TP40009541-CH7" target="_top">“Remote Control of Multimedia”</a></span> in <em><a href="http://developer.apple.com/iphone/prerelease/library/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009541" target="_top">Event Handling Guide for iOS</a></em>.</li>
</ul>
<p><a title="UIKit" name="//apple_ref/doc/uid/TP40010153-CH1-SW15"></a></p>
<h3>UIKit</h3>
<ul>
<li><strong>FIXED: </strong>Setting some animatable properties inside a transition animation block may not work.</li>
<li><strong>FIXED: </strong>The default behavior for the new <code>UIView</code> block-based animation API in iOS 4 is to disable user interactions  across the whole interface while the animation is playing. Developers  should not rely on this behavior remaining the default as it may be  reversed in future releases, thereby allowing user interactions to occur  by default while the animation is playing. Programs compiled against  iPhone SDK 4 will continue to work as-is, but code compiled under future  versions of the SDK may require setting a different option flag to  enable the original behavior.</li>
<li><strong>FIXED: </strong>The default behavior for the new <code>UIView</code> block-based animation API in iOS 4 is to inherit the animation duration  from an enclosing animation block (when present). Developers should not  rely on this behavior remaining the default, as it may be reversed in  future releases, thereby preventing animations from automatically  inheriting the duration of their enclosing animation. Programs compiled  against iPhone SDK 4.0 will continue to work as-is but code compiled  under future versions of the SDK may require setting a different option  flag to enable the original behavior.</li>
<li><strong>NEW: </strong>The <code><a href="http://developer.apple.com/iphone/prerelease/library/documentation/UIKit/Reference/UIDatePicker_Class/Reference/UIDatePicker.html#//apple_ref/occ/cl/UIDatePicker" target="_top">UIDatePicker</a></code> class is not correctly adjusting its displayed time to the local time  zone. Instead, it is always displaying time in the UMT time zone.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>What’s new in Xcode 4.</title>
		<link>http://www.8mobile.org/blog/?p=416</link>
		<comments>http://www.8mobile.org/blog/?p=416#comments</comments>
		<pubDate>Mon, 26 Jul 2010 19:07:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.8mobile.org/blog/?p=416</guid>
		<description><![CDATA[Xcode 4 has a brand new user interface,  built upon proven technologies that Apple itself uses to build Mac OS X  and iOS, and that have produced over a quarter million Mac, iPhone, and  iPad apps.

Single Window
LLVM Compiler 2.0
New Debugger
Interface Builder-Inside
Fix-it
Instruments for Xcode 4
Assistant
Version Editor

]]></description>
			<content:encoded><![CDATA[<p><a title=" What’s new in Xcode 4." href="http://developer.apple.com/technologies/tools/whats-new.html" target="_blank">Xcode 4</a> has a brand new user interface,  built upon proven technologies that Apple itself uses to build Mac OS X  and iOS, and that have produced over a quarter million Mac, iPhone, and  iPad apps.</p>
<ul>
<li><a onclick="s_objectID=&quot;http://developer.apple.com/technologies/tools/whats-new.html#single-window_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://developer.apple.com/technologies/tools/whats-new.html#single-window">Single Window</a></li>
<li><a onclick="s_objectID=&quot;http://developer.apple.com/technologies/tools/whats-new.html#llvm-compiler_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://developer.apple.com/technologies/tools/whats-new.html#llvm-compiler">LLVM Compiler 2.0</a></li>
<li><a onclick="s_objectID=&quot;http://developer.apple.com/technologies/tools/whats-new.html#new-debugger_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://developer.apple.com/technologies/tools/whats-new.html#new-debugger">New Debugger</a></li>
<li><a onclick="s_objectID=&quot;http://developer.apple.com/technologies/tools/whats-new.html#interface-builder_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://developer.apple.com/technologies/tools/whats-new.html#interface-builder">Interface Builder-Inside</a></li>
<li><a onclick="s_objectID=&quot;http://developer.apple.com/technologies/tools/whats-new.html#fix-it_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://developer.apple.com/technologies/tools/whats-new.html#fix-it">Fix-it</a></li>
<li><a onclick="s_objectID=&quot;http://developer.apple.com/technologies/tools/whats-new.html#instruments_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://developer.apple.com/technologies/tools/whats-new.html#instruments">Instruments for Xcode 4</a></li>
<li><a onclick="s_objectID=&quot;http://developer.apple.com/technologies/tools/whats-new.html#assistant_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://developer.apple.com/technologies/tools/whats-new.html#assistant">Assistant</a></li>
<li><a onclick="s_objectID=&quot;http://developer.apple.com/technologies/tools/whats-new.html#version-editor_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://developer.apple.com/technologies/tools/whats-new.html#version-editor">Version Editor</a></li>
</ul>
]]></content:encoded>
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		</item>
	</channel>
</rss>
